If someone casts a noncreature spell and you respond with Negate, your Negate goes above the noncreature spell and counters it. Negate refers to a noncreature spell, meaning a noncreature currently on the stack. ![]() Can You Counter a Spell on the Stack?Ĭounterspells almost always target spells on the stack. You can add new spells and abilities to the stack before the entire stack resolves. Objects on the stack resolve one at a time, and players gain priority between each resolution. Once players have passed priority and no one adds anything to the stack, the most recent object resolves first and then continues to resolve in reverse order. This is often taught as first-in last-out (FILO), meaning the first spell or ability on the stack is the last object to resolve. In What Order Does the Stack Resolve in MTG? ![]() This same rules overhaul did away with mana burn and simplified combat. When Did Damage Stop Using the Stack?ĭamage on the stack was removed from the game in 2009 with the Magic 2010 rules changes. This was no longer possible post-rules change. The damage on the stack would then resolve, effectively allowing it to deal two damage during combat. The Fanatic could block, put its damage on the stack, and then sacrifice to its ability. This changed some play patterns, especially for cards with sacrifice abilities like Mogg Fanatic. Players would have opportunities to interact before damage affected a creature or a player’s life total. Prior to the Magic 2010 rules changes, combat damage used the stack the same way spells and abilities did. The stack is still a part of Magic and works almost entirely the same as it did when introduced in 1999. It replaced the previous “batching” system used to determine how spells resolved. The stack was introduced to Magic in 1999 as part of the Sixth Edition rules changes. Regular game actions (e.g., drawing during the draw phase or discarding during the cleanup step).Paying costs (e.g., the additional cost on Thrill of Possibility).Special actions (e.g., foretell, morph).Activated abilities (except mana abilities).Interrupts took precedence over other spells and abilities in a batch, but the new “stack” technology made them identical to instants, removing interrupts entirely. It also obsoleted the interrupt card type. The 1999 Sixth Edition rules overhaul introduced “the stack.” This replaced the convoluted “batching” system that was previously used to resolve spells. There wouldn’t be an opportunity to cast countermagic without this system in place. Counterspell works because it targets a spell on the stack. You can thank (or blame) the stack for allowing counterspells to work. It allows a Giant Growth to save your creature from an opposing Lightning Bolt. The stack also gives players the means to interact before effects take place. Turns progress by passing priority between players, and an empty stack usually determines when the next step or phase starts. The stack reinforces the priority system that governs the flow of the game. If someone does respond, the new spell or ability goes on the stack above the previous one, forming a literal stack of spells and abilities. A spell’s effects don’t immediately happen when you cast it they go on the stack, where they wait for players to respond. Think of it like the “waiting room” for Magic effects. The stack is the zone in MTG where spells and abilities exist before they resolve. Smokestack (From the Vault : Annihilation) | Illustration by Daniel Ljunggren
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